that the abandoned body acquires self-awareness and begins to live – initially the scientist treated the “born” as his children, but it did not last long. Escape from the inevitable gave birth to a powerful creature called “Despair” – the mythical beast decided to destroy the creator and his descendants, and it is here that the player who literally falls from the sky, hits a hard landing in the city and becomes the “Last Castoff”. The people around him began to call him “the Lord of Incarnations” who cheated death and became immortal. He quickly discovered that the abandoned body acquires self-awareness and begins to live – initially the scientist treated the “born” as his children, but it did not last long. At the beginning, his experiments did not show the expected results, so the researcher easily created new “tanks” gaining power. The planet reached its end several times, was destroyed by successive cataclysms, and now in its ninth installment, called here the “Ninth World”, it tells about a discoverer – it was he who had the power to transfer consciousness to another body he created. This is not a coincidence, because Numenera greets us with events set in a future “only” a billion years away. Imagine the Earth full of mythical artifacts scattered around, terrifying beasts living near people, all kinds of ancient technology and a society stopped in development somewhere around our Middle Ages. The story in Torment: Tides of Numenera is undoubtedly one of the strongest points of the production, which does not allow you to leave the TV from the very beginning. After reflection, it fell on the world created by Montego Cook – the title Numener turned out to be salvation, offering the perfect background for a very specific and painful classic RPG. It is for this reason that it was decided to place the action in a completely new setting, which would also draw handfuls from the original. The creators, however, at the beginning stood against the wall – they could not acquire the rights to the Planescape brand, so there was nothing else but to think about. After gathering many experienced developers, the idea of reviving the legend was born. Everything changed in 2012, when Brian Fargo recruited Colin McComb to join the team while looking for developers for Wasteland 2. Fortunately, the “spiritual heir” does not disappoint in many respects and shows that in all of these sandboxes, interconnected genres, pixel-burning eyes, there is still room for the old classic RPG.įor years gamers dreamed of a full-fledged continuation of Planescape Torment, but countless ideas, plans and dreams were never realized. When I first heard about the idea of resurrecting Planescape Torment, I thought, “It can’t work.” inXile Entertainment, however, collected a lot of cash from players, gathered many experienced developers and decided to create a game that on paper should not be relevant these days.
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